![]() There are now at least as many MMORPG accounts as there are people living in Australia, and hundreds of millions of personal hours spent online within the virtual worlds of these MMORPGs per week. They now occupy a prominent position within the public sphere, cropping up in art, music, media, literature, and, in this case, academia. Massively Multiplayer Online Role Playing Games (MMORPGs) have now been around for over three decades, however, only in the last decade have they exploded in popularity. It's Not Just a Game: Contemporary Challenges for Games Research and the Internet by Garry Crawford, Victoria Gosling and Ben Light 'Wordslinger': Visualizing Physical Abuse in a Virtual Environment by Kate E. Representations of Race and Gender within the Gamespace of the MMO 'Everquest' by Keith Massie 16. 'Second Life' as a Digitally Mediated Third Place: Social Capital in Virtual World Communities by Fern M. Recallin' Fagin: Linguistic Accents, Intertextuality and Othering in Narrative Offline and Online Video Games by Astrid Ensslin 14. Analyzing Player Communication in Multi-player Games by Anders Drachen 13. The Rise and Fall of 'Cardboard Tube Samurai': Kenneth Burke Identifying with the 'World of Warcraft' by Chrisopher A. Identity-as-Place: The Construction of Game Refugees and Fictive Ethnicities by Celia Pearce and Artemesia 11. Framing the Game: Four Game-related Approaches to Goffman's Frames by René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi Part III: Communities and Communication 10. The Whereabouts of Play, or How the Magic Circle Helps Create Social Identities in Virtual Worlds by Thiago Falcão and José Carlos Ribeiro 9. Games in the Mobile Internet: Understanding Contextual Play in Flickr and Facebook by Frans Mäyrä 8. The Boardgame Online: Simulating the Experience of Physical Games by Neil Randall 7. The Only (End)Game in Town: Designing for Retention in 'World of Warcraft' by Douglas Brown 6. Thrift Players in a Twisted Game World? A Study of Private Online Game Servers by Holin Lin and Chuen-Tsai Sun 5. Conflict, Thought Communities and Textual Appropriation in MMORPGs by Esther MacCallum-Stewart 4. Player Production and Innovation in Online Games: Time for New Rules? by Aphra Kerr 3. Light and Ben Gosling Part II: Production and Play 2. The Social and Cultural Significance of Online Gaming by Garry Crawford, Victoria K. ![]() Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around gender and disability, and future directions in online gaming. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. In the end we will heed the traveler’s warnings of addiction, obsession and identity lost, and share a tale or two of fans annual conventions. Subsequently, our quest will lead us through RPGs digital transformation and allocation into several complementary offspring of the gaming behemoth. ![]() Afterwards, we chart role-playing’s course through the tumultuous 1980s and its unholy marriage with broadcast slander. In our review of role-playing games, we will address the origins of role play, several influential archetypes, and their impact on the development of the forerunner to all modern RPGs, Dungeons & Dragons. From the tales of great bounty at the genres inception, to the tribulations and perilous reporting by news media that nearly paralyzed an industry we seek to pay homage to one of the oldest forms of play and narrative synergy. Role-playing games have traversed a daunting path through history, evocative of the fantastical and harrowing stories depicted in the pages of their aging rules books. ![]()
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